2D Action Platformer

Technologies Used
Development Time
3 months
Project Status
Completed
Project Overview
A 2D action platformer game developed in Unity, featuring three distinct levels of increasing difficulty and a final boss battle. The game incorporates progressive skill unlocking, allowing players to gain new abilities as they advance through the levels.
Key Features
- Three unique platforming levels with increasing complexity
- Progressive skill unlocking system
- Various enemy types with different AI behaviors
- Boss battle with multiple attack patterns
- Smooth character controls and animations
- Particle effects and visual feedback
Technical Challenges
The development process involved solving various technical challenges, including:
- Implementing precise character controls and collision detection
- Creating a flexible skill system that could be expanded
- Designing and implementing AI behaviors for different enemy types
- Optimizing performance for smooth gameplay
Development Process
Planning Phase
Started with detailed game design documentation, including level layouts, character abilities, and enemy behaviors. Created prototypes to test core mechanics and gameplay feel.
Implementation
Developed the core systems first, including character controller and basic platforming mechanics. Gradually added more features like combat, enemies, and special abilities.
Testing & Refinement
Conducted extensive playtesting to balance difficulty, refine controls, and ensure a smooth progression curve through the levels.